

This is great for pushing people off of ledges for a Ring Out victory, though it also does decent damage and is hard for enemies to avoid (because of how quick it is to pull off, as well as the dodge to the side that avoids many attacks while she gets close).What sucks is that I almost got through arcade mode without having to use a continue, but the final boss got me right at the end. Mostly because of a move she has where running toward the enemy and hitting square and triangle together causes her to leap to the side and then knock her opponent back. Still, I really wanted to get through arcade mode with Xianghua, who’s the only other character I feel remotely comfortable using.
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Like its predecessors, Soulcalibur II is a one-on-one weapon-based fighting game that allows for free movement around 3D space. Soul Calibur II makes tweaks and improvements to the Soul Calibur fighting system. This didn’t do much good because most (maybe all?) characters are unlocked by playing the “weapon master” mode instead.
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Instead of looking up how to actually unlock the game’s characters, however, I blindly started playing through arcade mode. Still, it’s entirely possible that my distaste for the second game boils down to the fact that I played the third game first, so I resolved to unlock my go-to character, Seong Mi-na, and give this game a real chance for once.

The original Soul Calibur on the Dreamcast is one of the greatest fighting games ever made, full stop, and I have a fondness for the third game despite its shortcomings, but the second game is in that awkward space between being a lesser experience than the original and failing to provide all of the distractions later entries included to make up for that. Long story short, the download went slow enough that I had no time to actually play through it any if I was going to have something to post today, so I pulled out my PS2 and started playing instead. I went to download a new game to start on, only for my internet to decide that it didn’t feel like playing ball.
